Character Design
Rusty
Commissioned for the hybrid-casual game Mirror Mania, Rusty is a scrappy, lovable robot with a retro-industrial aesthetic. I conceptualized and executed the original character design—ranging from initial concept sketches to the final asset render—focusing on distinctive silhouettes, worn textures, and expressive features optimized for low-poly clarity. The character blends charm and grit, creating a memorable visual anchor that enhances player engagement and supports the game's lighthearted narrative.
